DAILY DISPATCH · 23 OCT 2026: The vehicles stop being boxes: twenty real models, and the mesh…

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Updates desk · one entry a day

Updates

A short, dated note every day on what changed in NewCaptains, in plain English. Each item carries an evidence grade, so you can see how much of it you could click on today.

87 of 189 tracked work orders closed, as of 23 Oct 2026. Earliest public build, likely case: Jun 2027 (an estimate, not a promise). Show the working.

How to read a grade

ARuns today

Seen working in the real game.

BBuilt, not shown

Works in the simulation, but not yet in the game you can click.

CDrawn, not built

Designed on paper. No code yet.

The vehicles stop being boxes: twenty real models, and the mesh underneath

Twenty vehicles now have their own 3D models in the game, so the trains no longer look like painted boxes. There is a town built from kits, a look at the mesh, and a check run with two failures that we are showing you anyway.

  • ARuns today

    Twenty vehicles now have their own 3D models in the game: nine locomotives, three coaches and eight wagons. A diesel, two coaches, three cabooses and a wagon make one proper train. Last week they were boxes.

  • BBuilt, not shown

    The model viewer shows each model at three levels of detail: the wooden tank wagon from 5,910 triangles down to 1,434, the green tank engine from 11,819 to 3,467. We have not yet watched the game switch between them.

  • ARuns today

    Flaws, visible in the pictures: steam smoke is a flat grey slab, a white lamp sprite floats ahead of one engine, the caboose roofs are blocky, and the green engine's paint looks smudged up close.

  • ARuns today

    Towns get a window: advertise, fund new buildings, buy exclusive rights, pay for road reconstruction. The buildings come in 40 types and four stages of construction. They are still boxes with brick textures.

  • ARuns today

    Roads are laid with the same path tool as rail, and a new long-haul start option gives you longer lines with passing loops. Starting that option freezes the game for five to seven minutes while the world builds. We know.

  • ARuns today

    Today's newest full check run in the game passed 59 checks and failed 2, both in a new track-realigning step being repaired. The run before it passed all 64. Of 4,332 automated tests, 4,330 passed; the two failures are timing tests.

  • 87closed
  • 101open
  • 189tracked
  • 4,330tests passing

The top bars are cropped out of the in-game pictures: they show a test-world treasury.

New looks: pioneer steam, a louvred electric, and crossings without barriers

Three vehicles and a level crossing look different from the pictures here on 3 October, and a tank wagon joins the fleet. The list grew by 63 items in a week (two of those days were a plan redraw) while 17 closed, so the estimate declines to name a month.

  • ARuns today

    Steam engines get a pioneer look: balloon stack, headlamp, bell, cowcatcher and spoked wheels. The shadow side is lit now, so the wheels show instead of vanishing into black.

  • ARuns today

    The electric locomotive stops looking like a coach with a wire attached: raked cab, louvres down the side, a pantograph on the roof.

  • ARuns today

    A tank wagon joins the fleet: banded barrel, dome, walkway handrails. It is grey, which is allowed.

  • ARuns today

    Level crossings now come in two kinds, chosen when you build: an automatic warning with disc, bell and lamp, or a bare crossbuck. The 3 October picture has barriers. These do not.

  • ARuns today

    Laying track shows a curve plan, with cost and safe speed, before you commit. Two recommendation cards are fighting over the same corner of the screen. That is a bug, and it is in the picture.

  • ARuns today

    The latest full check run in the game, on 14 October, passed all 59 checks at about 75 frames a second.

  • 78closed
  • 107open
  • 186tracked
  • 3,541tests passing

Some finished work has not been formally closed, so the counter understates it. We are not adjusting it by hand.

The frame rate gets back up, and the list outgrows the estimate

Nineteen new jobs went on the list and one came off, so the open list grew from 81 to 99. Work is now arriving faster than it is being closed, so the likely estimate reads 'not at these rates'.

  • ARuns today

    Tonight's full check run in the game passed all 55 checks at about 78 frames a second, back in the usual range after last run's 12. Nobody has explained the dip. It has simply been outlived.

  • BBuilt, not shown

    The advisor has learned four kinds of trade hint: whether a route pays, market timing, how a port is coping, and which supply chains are at risk. Each one gives a reason and a number.

  • BBuilt, not shown

    In a check run inside the game all four hints answered and their alerts fired. Nobody has seen them on screen yet, and the markets they talk about are not built, so for now they advise on stand-in numbers.

  • CDrawn, not built

    Nearly all of the new jobs are about long-distance freight: longer trains, more than one locomotive per train, passing loops sized to fit, yards that sort wagons, and routes that leave the edge of the map. All of it is on paper.

  • 71closed
  • 99open
  • 171tracked
  • 3,384tests passing

The estimate looked at the list and declined to name a month.

An Accessibility panel arrives, and the frame rate goes for a lie-down

The work plan was redrawn today: twenty-nine new jobs went on the list while seventeen came off it, so the open list grew from 69 to 81. The estimate noticed and moved to February 2027.

  • ARuns today

    A new Accessibility panel: colour-vision profiles for three kinds of colour blindness, high contrast, reduced motion and text size. In the check run all six profiles applied, and the top bar stayed readable after every switch.

  • ARuns today

    Each option shows its recommended value beside it, and the panel follows the game's language. Shown here in English and in Japanese.

  • ARuns today

    Not finished: in Arabic, one settings page did not flip to read right to left as it should. It has been written down.

  • BBuilt, not shown

    Leftover English lines in the other languages' text have been translated, and the check that hunts for them now finds none. How each language looks on screen is still to be checked.

  • ARuns today

    Tonight's full check run passed 52 of 55 checks, but ran at about 12 frames a second instead of the usual 70 to 80, on a machine out of memory. The cause is not pinned down; the page keeps the last clean figure.

  • BBuilt, not shown

    A batch of 21 new vehicle and building models is being sized to scale and given simpler versions for distant views. None of them is in the game yet.

  • 70closed
  • 81open
  • 152tracked
  • 3,384tests passing

The list grew by 29 in a day. Someone opened a cupboard.

The coast stops looking like stairs, and the buttons start making noises

Two more goals closed and one was added, so the open list is down by one. The week's closing pace has slowed from last week's, which the estimate has noticed.

  • ARuns today

    Where land meets the sea, a lake or a river, the ground now follows the drawn water edge: smooth curves instead of a stepped outline, and no dry strip between bank and water.

  • ARuns today

    Clicking on a coast or a riverbank now picks the spot you actually pointed at. In the check run, every test click landed within a fraction of a centimetre.

  • ARuns today

    Not finished: where two rivers join, the water can still sit on a small visible step. It has been written down and is waiting its turn.

  • ARuns today

    Sound effects arrived. Buttons click, building and bulldozing make a noise, a refused action sounds refused, and money coming in is audible. In the sound-on check run, every one of them was measured above the background.

  • ARuns today

    Trains now have engine sounds and the world has a quiet background of industry and daytime. The check run found the engine sounds playing while trains moved.

  • 53closed
  • 69open
  • 123tracked
  • 3,177tests passing

We can now hear the studio working. That was not the plan, but it is evidence.

The first hour gets a guide, and Ctrl+Z starts working

Eleven goals closed since the last count and two were added, so the list is shorter for once. Most of what landed is aimed at a new player's first hour.

  • ARuns today

    Ctrl+Z now undoes your last piece of construction and cancels a drag in progress. With nothing left to undo, it says so. After loading a save it forgets earlier builds, which is a bug, not a policy.

  • ARuns today

    A New Game now starts fresh: an empty network, a coal mine and a power station close together, and the first-route guide actually turns up at the start instead of quietly skipping itself.

  • ARuns today

    Tooltips come in layers: the name and hotkey first, then what it does, then the details if you keep hovering or hold F1. Every button on the build rail shows its hotkey.

  • ARuns today

    A one-line help strip follows the guide step and the tool in your hand through the first hour. It leaves after your first delivery, or sooner if you tell it to.

  • ARuns today

    Recommended cards: while you drag track, or on the day-length setting, a small card suggests an option, gives a reason with a number in it, and applies it if asked. One setting hides them all.

  • ARuns today

    Ships in a new game now find their own way along the water. In the check run they arrived, and none of them was caught sailing on land.

  • 51closed
  • 70open
  • 122tracked
  • 2,973tests passing

Filed while the list was, briefly, shrinking.